Wednesday, March 27, 2013

Review: 'BioShock Infinite'
[ Wed, 27 Mar 2013 11:24:33 EDT ]
The goal of "BioShock Infinite," creative director Ken Levine said, was to have "moved the ball down the field" in terms of how video games can be vehicles for telling engrossing, expansive stories.

No comments:

Post a Comment